Abilities
Base mana is 100, with 2 per second of regeneration. Wisdom and Intellect raise the cap and the regeneration. Focus lowers the cost.
/build equips up to four abilities of the current class: three actives and one ultimate. New abilities appear as the class levels. The first choice already comes with a starting build.
| Key | Slot |
|---|
| Right click | ability 1 |
| Ctrl + left click | ability 2 |
| F | ability 3 |
| F twice within 450 ms | ultimate |
The sidebar shows the key, the mana cost, or the seconds left on cooldown. Without enough mana, the ability does not fire.
Cooldown and mana below are the base values, before Arcana and Focus.
Warrior
| Ability | Level | Type | Cooldown | Mana | Effect |
|---|
| Brutal Strike | 1 | active, starting | 8s | 12 | 200% of weapon damage and Slowness V for 1s. Range: 5 blocks |
| War Cry | 1 | active, starting | 20s | 20 | Strength II and Regeneration II for 5s |
| Reactive Shield | 1 | active, starting | 15s | 15 | Resistance V for 3s |
| Charge | 8 | active | 12s | 14 | Dashes 6 blocks and hits whoever is at the landing |
| Ground Slam | 15 | active | 16s | 16 | Damage and slowness in a 4 block radius |
| Second Wind | 25 | active | 24s | 20 | Restores 35% of missing health |
| Berserker Mode | 1 | ultimate, starting | 90s | 40 | For 10s: Strength III, Speed II, and Haste II |
| Last Stand | 40 | ultimate | 80s | 36 | For 8s: Resistance III, Absorption, and Regeneration |
Archer
| Ability | Level | Type | Cooldown | Mana | Effect |
|---|
| Piercing Shot | 1 | active, starting | 6s | 10 | Piercing arrow of 8 damage, up to 6 targets. Needs arrows and does not spend them |
| Arrow Rain | 1 | active, starting | 18s | 22 | 5 arrows of 5 damage, 10 blocks ahead |
| Elven Step | 1 | active, starting | 12s | 14 | Dashes 8 blocks and gains Speed IV for 2s |
| Hunter's Mark | 8 | active | 14s | 12 | Marks the target for 8s. It glows and takes 30% more of your damage |
| Snare Shot | 15 | active | 10s | 12 | Arrow that applies Slowness V for 3s |
| Quick Volley | 25 | active | 16s | 18 | 8 arrows in sequence, 4.5 damage each |
| Lethal Barrage | 1 | ultimate, starting | 90s | 40 | 20 arrows in 3 seconds, 7.5 damage each |
| Skyfall | 40 | ultimate | 75s | 36 | Rain of 18 arrows in an area 12 blocks ahead |
Mage
| Ability | Level | Type | Cooldown | Mana | Effect |
|---|
| Fireball | 1 | active, starting | 5s | 18 | Explodes in a 4 block radius: 8 magic damage plus the class bonus, and sets targets on fire |
| Frost Nova | 1 | active, starting | 16s | 20 | Slowness X and Weakness II for 2s, in a 6 block radius |
| Arcane Shield | 1 | active, starting | 25s | 25 | Resistance V and Absorption IV for 4s |
| Blink | 8 | active | 10s | 14 | Teleports 6 blocks forward |
| Arcane Missiles | 15 | active | 8s | 16 | 3 arcane hits of 4 magic damage |
| Chain Bolt | 25 | active | 14s | 20 | A bolt on the target that jumps to 2 more enemies |
| Armageddon | 1 | ultimate, starting | 90s | 40 | 8 meteors around you. The blast hurts enemies and does not break blocks |
| Blizzard | 40 | ultimate | 80s | 40 | For 5s, enemies in a 7 block radius are slowed and take magic damage |
Paladin
| Ability | Level | Type | Cooldown | Mana | Effect |
|---|
| Holy Strike | 1 | active, starting | 7s | 14 | 150% of weapon damage and heals 15% of that damage. Range: 5 blocks |
| Protective Aura | 1 | active, starting | 22s | 18 | Resistance IV for 6s |
| Hand of God | 1 | active, starting | 30s | 24 | Restores 30% of max health immediately |
| Smite | 8 | active | 8s | 14 | Ranged holy hit: 120% of weapon damage and heals 10% of that damage |
| Consecrate | 15 | active | 18s | 18 | Blesses the ground for 3s and hurts enemies in a 5 block radius |
| Cleanse | 25 | active | 20s | 16 | Removes negative effects and restores 10% of max health |
| Divine Judgment | 1 | ultimate, starting | 90s | 40 | 400% of weapon damage in a 10 block radius and heals 25% of max health |
| Sanctuary | 40 | ultimate | 80s | 36 | For 10s: Resistance II, Regeneration II, and Absorption |