Wiki / RPG / Abilities

Abilities

Base mana is 100, with 2 per second of regeneration. Wisdom and Intellect raise the cap and the regeneration. Focus lowers the cost.

/build equips up to four abilities of the current class: three actives and one ultimate. New abilities appear as the class levels. The first choice already comes with a starting build.

KeySlot
Right clickability 1
Ctrl + left clickability 2
Fability 3
F twice within 450 msultimate

The sidebar shows the key, the mana cost, or the seconds left on cooldown. Without enough mana, the ability does not fire.

Cooldown and mana below are the base values, before Arcana and Focus.

Warrior

AbilityLevelTypeCooldownManaEffect
Brutal Strike1active, starting8s12200% of weapon damage and Slowness V for 1s. Range: 5 blocks
War Cry1active, starting20s20Strength II and Regeneration II for 5s
Reactive Shield1active, starting15s15Resistance V for 3s
Charge8active12s14Dashes 6 blocks and hits whoever is at the landing
Ground Slam15active16s16Damage and slowness in a 4 block radius
Second Wind25active24s20Restores 35% of missing health
Berserker Mode1ultimate, starting90s40For 10s: Strength III, Speed II, and Haste II
Last Stand40ultimate80s36For 8s: Resistance III, Absorption, and Regeneration

Archer

AbilityLevelTypeCooldownManaEffect
Piercing Shot1active, starting6s10Piercing arrow of 8 damage, up to 6 targets. Needs arrows and does not spend them
Arrow Rain1active, starting18s225 arrows of 5 damage, 10 blocks ahead
Elven Step1active, starting12s14Dashes 8 blocks and gains Speed IV for 2s
Hunter's Mark8active14s12Marks the target for 8s. It glows and takes 30% more of your damage
Snare Shot15active10s12Arrow that applies Slowness V for 3s
Quick Volley25active16s188 arrows in sequence, 4.5 damage each
Lethal Barrage1ultimate, starting90s4020 arrows in 3 seconds, 7.5 damage each
Skyfall40ultimate75s36Rain of 18 arrows in an area 12 blocks ahead

Mage

AbilityLevelTypeCooldownManaEffect
Fireball1active, starting5s18Explodes in a 4 block radius: 8 magic damage plus the class bonus, and sets targets on fire
Frost Nova1active, starting16s20Slowness X and Weakness II for 2s, in a 6 block radius
Arcane Shield1active, starting25s25Resistance V and Absorption IV for 4s
Blink8active10s14Teleports 6 blocks forward
Arcane Missiles15active8s163 arcane hits of 4 magic damage
Chain Bolt25active14s20A bolt on the target that jumps to 2 more enemies
Armageddon1ultimate, starting90s408 meteors around you. The blast hurts enemies and does not break blocks
Blizzard40ultimate80s40For 5s, enemies in a 7 block radius are slowed and take magic damage

Paladin

AbilityLevelTypeCooldownManaEffect
Holy Strike1active, starting7s14150% of weapon damage and heals 15% of that damage. Range: 5 blocks
Protective Aura1active, starting22s18Resistance IV for 6s
Hand of God1active, starting30s24Restores 30% of max health immediately
Smite8active8s14Ranged holy hit: 120% of weapon damage and heals 10% of that damage
Consecrate15active18s18Blesses the ground for 3s and hurts enemies in a 5 block radius
Cleanse25active20s16Removes negative effects and restores 10% of max health
Divine Judgment1ultimate, starting90s40400% of weapon damage in a 10 block radius and heals 25% of max health
Sanctuary40ultimate80s36For 10s: Resistance II, Regeneration II, and Absorption