Wiki / RPG / Enhancement

Enhancement

/upgrade opens the bench. Aliases: /aprimorar and /arma. The center slot takes an RPG weapon or an RPG armor piece. The cap is +15.

Each weapon level gives +4% damage. Each level on each armor piece gives +1% damage reduction, adding up to at most 60% across helmet, chest, legs, and boots.

At +15 the rarity becomes Extremely Rare and the piece becomes unbreakable.

BandMaterialCost per levelWhere it comes fromDrop chance
+0 → +5Enhancement Ore1, 3, 6, 10, 15zombies, skeletons, spiders, creepers, husks, strays, drowned, pillagers, vindicators, witches, slimes, magma cubes, endermen, blazes, ghasts, phantoms, and silverfish8%
+5 → +8Abyssal Shard1, 2, 4elites3.5%
+8 → +11Void Crystal1, 2, 3tier 2 and 3 bosses18%
+11 → +14Astral Core1, 1, 2Void Architect; the Iron Colossus drops it less often8%
+14 → +15Singularity Fragment1only the Iron Colossus1%

The cost is how many of that material you spend to climb that one level. Going from +0 to +1 spends 1 Enhancement Ore. Going from +4 to +5 spends 15.