Enhancement
/upgrade opens the bench. Aliases: /aprimorar and /arma. The center slot takes an RPG weapon or an RPG armor piece. The cap is +15.
Each weapon level gives +4% damage. Each level on each armor piece gives +1% damage reduction, adding up to at most 60% across helmet, chest, legs, and boots.
At +15 the rarity becomes Extremely Rare and the piece becomes unbreakable.
| Band | Material | Cost per level | Where it comes from | Drop chance |
|---|---|---|---|---|
| +0 → +5 | Enhancement Ore | 1, 3, 6, 10, 15 | zombies, skeletons, spiders, creepers, husks, strays, drowned, pillagers, vindicators, witches, slimes, magma cubes, endermen, blazes, ghasts, phantoms, and silverfish | 8% |
| +5 → +8 | Abyssal Shard | 1, 2, 4 | elites | 3.5% |
| +8 → +11 | Void Crystal | 1, 2, 3 | tier 2 and 3 bosses | 18% |
| +11 → +14 | Astral Core | 1, 1, 2 | Void Architect; the Iron Colossus drops it less often | 8% |
| +14 → +15 | Singularity Fragment | 1 | only the Iron Colossus | 1% |
The cost is how many of that material you spend to climb that one level. Going from +0 to +1 spends 1 Enhancement Ore. Going from +4 to +5 spends 15.