Wiki / RPG / Mastery

Mastery

Mastery is the specialization XP of the class. Each class has five tiers. Passives from a tier stack with the earlier ones. Clearing a dungeon is the main source: mastery gained is one fifth of the dungeon XP, still multiplied by the seasonal event.

TierAccumulated XP
1500
22,000
36,000
415,000
540,000

Warrior

TierNameEffect
1Raw Steel I+5% melee damage
2Endurance I+10% max health
3Raw Steel II+10% melee damage (total +15%)
4Bloodlust3% of damage dealt returns as health
5Master Warrior+15% melee damage (total +30%) and knockback immunity

Archer

TierNameEffect
1Marksmanship I+5% ranged damage
2Agile Step+5% speed
3Marksmanship II+10% ranged damage (total +15%)
4Hunter's Eye+5% ranged damage and a critical bonus
5Master Archer+10% ranged damage (total +30%) and projectiles pass through targets

Mage

TierNameEffect
1Foco Arcane I+5% ability damage
2Magical Flow−10% cooldown
3Foco Arcane II+10% ability damage (total +15%)
4Elemental Overload+10% area ability damage (total +25%)
5Master Mage+15% ability damage (total +40%) and an extra debuff on explosions

Paladin

TierNameEffect
1Bastion I+10% max health
2Holy Shield I−5% damage taken
3Bastion II+15% max health (total +25%)
4Holy Shield II−10% damage taken (total 15%)
5Master Paladin+20% max health (total +45%) and a protective aura for nearby allies

Class reset

/classe reset erases only the current class sheet: level, points, attributes, build, and mastery. The token price depends on that sheet’s mastery tier.

Mastery tierCost
0free
1500
22,000
38,000
425,000
550,000

Switching with /classe set does not charge that price and does not erase the sheet. There is only a 30 second wait.