Mastery
Mastery is the specialization XP of the class. Each class has five tiers. Passives from a tier stack with the earlier ones. Clearing a dungeon is the main source: mastery gained is one fifth of the dungeon XP, still multiplied by the seasonal event.
| Tier | Accumulated XP |
|---|
| 1 | 500 |
| 2 | 2,000 |
| 3 | 6,000 |
| 4 | 15,000 |
| 5 | 40,000 |
Warrior
| Tier | Name | Effect |
|---|
| 1 | Raw Steel I | +5% melee damage |
| 2 | Endurance I | +10% max health |
| 3 | Raw Steel II | +10% melee damage (total +15%) |
| 4 | Bloodlust | 3% of damage dealt returns as health |
| 5 | Master Warrior | +15% melee damage (total +30%) and knockback immunity |
Archer
| Tier | Name | Effect |
|---|
| 1 | Marksmanship I | +5% ranged damage |
| 2 | Agile Step | +5% speed |
| 3 | Marksmanship II | +10% ranged damage (total +15%) |
| 4 | Hunter's Eye | +5% ranged damage and a critical bonus |
| 5 | Master Archer | +10% ranged damage (total +30%) and projectiles pass through targets |
Mage
| Tier | Name | Effect |
|---|
| 1 | Foco Arcane I | +5% ability damage |
| 2 | Magical Flow | −10% cooldown |
| 3 | Foco Arcane II | +10% ability damage (total +15%) |
| 4 | Elemental Overload | +10% area ability damage (total +25%) |
| 5 | Master Mage | +15% ability damage (total +40%) and an extra debuff on explosions |
Paladin
| Tier | Name | Effect |
|---|
| 1 | Bastion I | +10% max health |
| 2 | Holy Shield I | −5% damage taken |
| 3 | Bastion II | +15% max health (total +25%) |
| 4 | Holy Shield II | −10% damage taken (total 15%) |
| 5 | Master Paladin | +20% max health (total +45%) and a protective aura for nearby allies |
Class reset
/classe reset erases only the current class sheet: level, points, attributes, build, and mastery. The token price depends on that sheet’s mastery tier.
| Mastery tier | Cost |
|---|
| 0 | free |
| 1 | 500 |
| 2 | 2,000 |
| 3 | 8,000 |
| 4 | 25,000 |
| 5 | 50,000 |
Switching with /classe set does not charge that price and does not erase the sheet. There is only a 30 second wait.