Trade skills
Eight trades, independent of class. The cap is 100. XP for level N is 50 × (N − 1) ^ 1.8. Each trade level also gives 5 rank XP.
There is a per-action XP cap against exploits: mining 10, combat 20, farming 5, woodcutting 5, fishing 10, acrobatics 5, excavation 5, alchemy 5.
| Skill | How it gains XP | Level bonus |
|---|---|---|
| Mining | break ore (4 XP) or stone (1 XP) | every 10 levels, +5% chance of a double drop |
| Combat | kill a common mob (5), elite (15), boss (150), or player (15). Boss, elite, and common mob still pass through the seasonal multiplier | +0.5% damage per level, up to +50% |
| Farming | harvest a crop (3 XP) or plant (1 XP) | — |
| Woodcutting | cut a log (3 XP) | — |
| Fishing | fish (6 XP) | +0.5% chance of a double catch per level, up to 50% |
| Acrobatics | survive a fall (3 XP). The darkspacy.rpg.doublejump permission unlocks the double jump | −0.8% fall damage per level, up to 80% |
| Excavation | dig sand, gravel, and dirt (2 XP) | — |
| Alchemy | use the brewing stand (2 XP) | — |
Every 25 levels of a trade, the game announces a milestone.
Killing a mob also gives the same amount as class XP. Killing a boss gives 150 combat XP and 150 class XP, before the seasonal event.