Wiki / RPG / Trade skills

Trade skills

Eight trades, independent of class. The cap is 100. XP for level N is 50 × (N − 1) ^ 1.8. Each trade level also gives 5 rank XP.

There is a per-action XP cap against exploits: mining 10, combat 20, farming 5, woodcutting 5, fishing 10, acrobatics 5, excavation 5, alchemy 5.

SkillHow it gains XPLevel bonus
Miningbreak ore (4 XP) or stone (1 XP)every 10 levels, +5% chance of a double drop
Combatkill a common mob (5), elite (15), boss (150), or player (15). Boss, elite, and common mob still pass through the seasonal multiplier+0.5% damage per level, up to +50%
Farmingharvest a crop (3 XP) or plant (1 XP)—
Woodcuttingcut a log (3 XP)—
Fishingfish (6 XP)+0.5% chance of a double catch per level, up to 50%
Acrobaticssurvive a fall (3 XP). The darkspacy.rpg.doublejump permission unlocks the double jump−0.8% fall damage per level, up to 80%
Excavationdig sand, gravel, and dirt (2 XP)—
Alchemyuse the brewing stand (2 XP)—

Every 25 levels of a trade, the game announces a milestone.

Killing a mob also gives the same amount as class XP. Killing a boss gives 150 combat XP and 150 class XP, before the seasonal event.