Items
An RPG item has a template, a rolled rarity, power, and up to a few affixes. Nexo equipment (not a block or furniture) also enters the system, without changing the model or the name.
Rarities
| Rarity | Affixes at most | Loot floor |
|---|---|---|
| Common | 0 | — |
| Rare | 1 | elites guarantee at least Rare |
| Epic | 2 | bosses guarantee at least Epic |
| Legendary | 2 | — |
| Mythic | 3 | Nightmare raises the chance |
| Extremely Rare | 3 | only at +15. The piece becomes unbreakable |
Item power is base power + (rarity tier − 1) × 3 + a random number from 0 up to the tier.
Affixes
| Affix | Effect |
|---|---|
| Brutal | +25% damage against enemies at full health |
| Vampiric | steals 5% of damage dealt as health |
| Detonator | 10% chance to explode on a kill |
| Freezing | 20% chance of slowness for 3s |
| Penetrating | projectiles ignore 20% of defense |
| Guardian | −15% damage taken while standing still |
| Fervor | +10% attack speed for 5s after a kill |
| Arcane | abilities deal extra elemental damage |
| Devastating | +20% damage against elites and bosses |
| Blessed | 15% chance to remove a debuff when using an ability |
Catalog
An empty class list in the source means any class can use the item. Below, that case is marked as any class.
| Item | Category | Base power | Classes | Rarities it can roll |
|---|---|---|---|---|
| Worn Sword | melee weapon | 2 | any class | Common, Rare |
| Rustic Bow | ranged weapon | 2 | any class | Common, Rare |
| Rudimentary Armor | light armor | 2 | any class | Common, Rare |
| Iron Blade | melee weapon | 4 | Warrior, Paladin | Common, Rare, Epic |
| Reinforced Steel Blade | melee weapon | 10 | Warrior, Paladin | Rare, Epic, Legendary |
| Chaos Axe | melee weapon | 6 | Warrior | Common, Rare, Epic |
| Iron Cuirass | heavy armor | 4 | Warrior, Paladin | Common, Rare, Epic |
| Diamond Cuirass | heavy armor | 12 | Warrior, Paladin | Rare, Epic, Legendary |
| Hunter's Bow | ranged weapon | 4 | Archer | Common, Rare, Epic |
| Spectral Crossbow | ranged weapon | 9 | Archer | Rare, Epic, Legendary |
| Hunting Cloak | light armor | 3 | Archer | Common, Rare, Epic |
| Hunter's Reinforced Vest | light armor | 8 | Archer | Rare, Epic, Legendary |
| Void Staff | arcane weapon | 5 | Mage | Common, Rare, Epic |
| Eclipse Staff | arcane weapon | 11 | Mage | Rare, Epic, Legendary |
| Arcane Garb | medium armor | 3 | Mage | Common, Rare, Epic |
| Arcanist Robe | medium armor | 9 | Mage | Rare, Epic, Legendary |
| Holy Hammer | melee weapon | 5 | Paladin | Common, Rare, Epic |
| Aeternum Hammer | melee weapon | 14 | Paladin | Epic, Legendary |
| Oath Armor | heavy armor | 5 | Paladin | Common, Rare, Epic |
| Redstone Bomb | offensive artifact | 3 | any class | Common, Rare, Epic |
| Spinning Blade | offensive artifact | 5 | any class | Rare, Epic, Legendary |
| Implosion Core | offensive artifact | 12 | any class | Legendary |
| Healing Totem | utility artifact | 3 | any class | Common, Rare, Epic |
| Rage Totem | utility artifact | 4 | any class | Rare, Epic, Legendary |
| Repulsion Sphere | utility artifact | 3 | any class | Common, Rare, Epic |
| Living Eclipse Totem | utility artifact | 13 | any class | Legendary |
Where they drop
Common mobs have a low chance to drop an RPG item (about 6% to 20%, depending on the creature). Elites have 85% and the floor is Rare. Bosses always drop, with an Epic floor. Nightmare adds an extra chance of legendary and mythic, set on each dungeon.