Wiki / RPG / Items

Items

An RPG item has a template, a rolled rarity, power, and up to a few affixes. Nexo equipment (not a block or furniture) also enters the system, without changing the model or the name.

Rarities

RarityAffixes at mostLoot floor
Common0—
Rare1elites guarantee at least Rare
Epic2bosses guarantee at least Epic
Legendary2—
Mythic3Nightmare raises the chance
Extremely Rare3only at +15. The piece becomes unbreakable

Item power is base power + (rarity tier − 1) × 3 + a random number from 0 up to the tier.

Affixes

AffixEffect
Brutal+25% damage against enemies at full health
Vampiricsteals 5% of damage dealt as health
Detonator10% chance to explode on a kill
Freezing20% chance of slowness for 3s
Penetratingprojectiles ignore 20% of defense
Guardian−15% damage taken while standing still
Fervor+10% attack speed for 5s after a kill
Arcaneabilities deal extra elemental damage
Devastating+20% damage against elites and bosses
Blessed15% chance to remove a debuff when using an ability

Catalog

An empty class list in the source means any class can use the item. Below, that case is marked as any class.

ItemCategoryBase powerClassesRarities it can roll
Worn Swordmelee weapon2any classCommon, Rare
Rustic Bowranged weapon2any classCommon, Rare
Rudimentary Armorlight armor2any classCommon, Rare
Iron Blademelee weapon4Warrior, PaladinCommon, Rare, Epic
Reinforced Steel Blademelee weapon10Warrior, PaladinRare, Epic, Legendary
Chaos Axemelee weapon6WarriorCommon, Rare, Epic
Iron Cuirassheavy armor4Warrior, PaladinCommon, Rare, Epic
Diamond Cuirassheavy armor12Warrior, PaladinRare, Epic, Legendary
Hunter's Bowranged weapon4ArcherCommon, Rare, Epic
Spectral Crossbowranged weapon9ArcherRare, Epic, Legendary
Hunting Cloaklight armor3ArcherCommon, Rare, Epic
Hunter's Reinforced Vestlight armor8ArcherRare, Epic, Legendary
Void Staffarcane weapon5MageCommon, Rare, Epic
Eclipse Staffarcane weapon11MageRare, Epic, Legendary
Arcane Garbmedium armor3MageCommon, Rare, Epic
Arcanist Robemedium armor9MageRare, Epic, Legendary
Holy Hammermelee weapon5PaladinCommon, Rare, Epic
Aeternum Hammermelee weapon14PaladinEpic, Legendary
Oath Armorheavy armor5PaladinCommon, Rare, Epic
Redstone Bomboffensive artifact3any classCommon, Rare, Epic
Spinning Bladeoffensive artifact5any classRare, Epic, Legendary
Implosion Coreoffensive artifact12any classLegendary
Healing Totemutility artifact3any classCommon, Rare, Epic
Rage Totemutility artifact4any classRare, Epic, Legendary
Repulsion Sphereutility artifact3any classCommon, Rare, Epic
Living Eclipse Totemutility artifact13any classLegendary

Where they drop

Common mobs have a low chance to drop an RPG item (about 6% to 20%, depending on the creature). Elites have 85% and the floor is Rare. Bosses always drop, with an Epic floor. Nightmare adds an extra chance of legendary and mythic, set on each dungeon.